Game Asset Unpacker & Research Engine
An automated pipeline I built to unpack, decrypt, and inspect layered proprietary game clients—paired with a fast SvelteKit search and lore browser.
Game updates ship with layers of encrypted catalogs, binary tables, and proprietary audio/sprite containers. Rather than unpacking things by hand every patch, I wrote a pipeline that emulates the launcher protocol, cracks open encrypted SQLite catalogs, and uses C++ FFI modules to transcode 2D skeletal rigs into lossless WebP and remux FSB audio streams straight into Ogg.